Saturday 30 April 2011

WFRP: Help wanted (19)

"Have lost heirloom in River Reik. Dropped from Reiksbrücke. Will pay 100 Gold Crowns for retrieval. Contact Jürgen Vasser at the Hangman's Tavern."

- A difficult job indeed. Notice posted at several inns along the river Reik.

This little job could open up for splendid opportunities for the players to show their ingenuity. Will they try to find a submersible boat? Or invent a diving bell? Or simply dive from a boat? And what is it that's been lost? It might indeed be Herr Vasser's heirloom, but more probably something he has stolen. Maybe from a mage?

So decide what's been lost, toss this note out to the players and things will roll along nicely from there. Don't forget that the Niederhafen Pike should play a part in this adventure!


Saturday 23 April 2011

WFRP: Scenic views of Altdorf

On this page I have gathered all black and white pictures that I have keyed to places in Altdorf. If you are strapped for inspiration when describing the city to your players, just pop into this page and describe what you see in one or more of the pictures.

The North Gate.

View of the Königstrasse, seen from the North Gate.

The University.

Inside the Temple of Sigmar.
Die Volksoper.
Otto Stierne's Observatory.
One of many minor bridges around the Eastender Bridge. These smaller bridges often lead
to equally small islands located in the Reik.
Reiksport Bezirk, as viewed when entering Altdorf from the north.

Saturday 16 April 2011

WFRP: The Reiksport Bezirk

A view over the Reiksport Bezirk, as seen 
entering from the north.
The Reiksport Bezirk, which lies just outside the northeast walls of Altdorf, is the newest part of the city. It has grown from being a humble gathering of sheds and jetties, to become one of the capitals most important defenses against invaders, smugglers and Marien-burgers. The district has benefited greatly from the military prescence of the Imperial Navy, and the fact that the Emperor raised funds to extend the walls of the city to encompass most of Reiksport.

It is a rough and tumble area, and one has to keep a sharp eye out for thugs and cutthroats. The district is made up mostly of docks, warehouses, barracks and living quarters for the navy and those civilians who make their living off servicing the large merchant and army vessels that moor there.

Adolphus Altdorfer

Konistag, Sigmarzeit 2

Reiksport Bezirk


Tuesday 12 April 2011

WFRP: New page explodes onto WFRP fan scene!

Yesterday I got a mail from a reader asking about the progress of the iAltdorf map. Sorry to say, any updates will take a while, since I've been away from it all for a while and it's taking some time to pick it all up again. No updates until summer!

But that's not what I really wanted to talk about. The sender of the mail also pointed me to a site chock full of WFRP material. My esteemed reader, whom I presume is the "Charles" part of the "Clo and Charles" dynamic duo hosting the page, is to be heartily commended for taking material from so many years of WFRP and making it available for the rest of us.


Friday 8 April 2011

WFRP: Embrace change, or seek solace in familiarity?

Now that WFRPv3 has been going for well over a year, I have come to the time and place to figure out how to take this edition into account when writing for The Altdorf Correspondent. Embrace the new edition whole-heartedly or put on the grognard cape and grouse about the good old times?

Traditionally, I embrace change. I try new things, I look at them to see the old things in a different light. I look to the new to help me avoid a sense of "I've been doing this same thing for 30 years now" and to keep things fresh. I also have had the ambition of supporting the current edition of all the games I write for, be it D&D, WFRP, Kult, Cyberpunk or any other game I feel strongly about.

But I'm not as young as I used to be. I've played so many games, tried so many rules, seen so many plots, that I've grown confused. Rules have never been my forte, and with WFRPv3, I've hit a brick wall. The rules are clearly written, the components are beautiful, everything is top notch. But I can't connect to the rules. When reading them, I don't see stories in my head. I see rules, cards, components. I lose track of what WFRP is to me.

And as you can imagine, that is not where I want to be when sitting down to write about Altdorf and WFRP!

It's not that I think the rules are horrible, it's not that I think FFG are insulting WFRP gamers all over the world, it's not the prices or the boxes or the bits. It's simply the fact that this is very different from what I am used to, and that is enough to throw me.

So what to do? There are two basic aspects I need to consider; rules and setting. And here's the lowdown ...

For rules, I'm staying with WFRPv2. As I look more into WFRPv3, I might start to dual-stat things,if I feel I can get comfortable with the rules. But for the foreseeable future, WFRPv2 is my edition of choice for rules. I will bring in things I like from WFRPv3, and mine WFRPv1 as well. And fan material of course.

As for the setting, it's more difficult. Or maybe more simple ... I don't really know for sure. I will go with WFRPv3 and mix in elements from WFRPv1, WFRPv2 and Warpstone. It seems to me that WFRPv1 and WFRPv3 are closer to each other in tone and atmosphere than they are with WFRPv2. And Warpstone is superb, and has a lot of the grittiness that I enjoy in the setting material published. So I'll roll back to before the Storm of Chaos, and go from there.

This is not a big change for me. As many have noticed I am fairly loose with canon anyways, and the things I don't like are simply toned down (the Emperor riding a griffon, for example). It's easy to just discard a piece of setting I don't agree with, and so the WFRP world I present is a curious mix of canon and heresy. Which is what I'm aiming for; my own take on the Old World, my own interpretation informed by my own tastes and sensibilities.

This is influenced greatly by the writings of others, primarily the official WFRP lines, but to an almost greater extent the writings found in Warpstone and historical records.

So there you have it. I will continue much as I have done so far, which will delight quite a few of my readers, I suspect. But there will still be a place for WFRPv3, mostly in commentaries on the products, and reviews. I want to embrace WFRP as a whole, not get bogged down with fruitless internal debates on the merits of one edition over the other.

Hope you'll stay on and thanks for readin!


Tuesday 5 April 2011

WFRP: It's alive!

Yesterday I noticed that my fellow blogger and occasional visitor known only as Another Caffienated Day fired up the blogging tools again. We have a few things in common, for example an interest in Apple and of course Warhammer Fantasy Roleplay.

ACD has returned to us to participate in the A to Z April challenge, and has kicked off his posting with a look at Archahcheon ... Archaceon ... Arhcon ... Archaon ... yeah that looks right ... Archaon, the Lord of the End Times.

ACD has promised more posts, and since I think he's insane to join the challenge he's going to need all the support he can get! So get yourselves over there and post some encouraging words.


Saturday 2 April 2011

WFRP: Gossip (19)

"Do you know of a good carpenter? I need new tables for my inn after that dreadful rioting last week! But I can't find a single able-bodied carpenter, and trust me, I've looked everywhere! Not even the carpenter's guild can point to a good carpenter! You know what I've heard? They've all gone to Marienburg, to help build ships for the Merchant Houses there. River barges, military river barges! And what do you think Marienburg would do with a fleet of river barges? Set sail on Altdorf, that's what they'll do. And every carpenter in the Empire have been lured there by the Marienburgers' filthy silver!"

- A frustrated Altdorf inn owner looking for a carpenter in the Werksviertel Bezirk

Werksviertel Bezirk