The silence from Cubicle 7 has been deafening and to be honest a bit disheartening. But finally, finally we get some official news.
http://cubicle7.co.uk/warhammer-fantasy-roleplay-fourth-edition-news/
The good news: we got news!
The bad news: they fell into the "we can make it even better!" trap. So the release is mid 2018.
There will be a boxed starter set and a core rulebook, and the covers they share look great! I love the art of Ralph Horsley, and always associated it with WFRP even if he paints for another game.
Tomorrow we'll get more info, they promise, something about a multi part campaign from olden days of first edition. This must surely be the Doomstones Campaign! Or maybe The Restless Dead ... or maybe something about a bad guy living inside your house ... or whatever the title of that campaign was.
/Magnus
Showing posts with label 4e. Show all posts
Showing posts with label 4e. Show all posts
Thursday, 30 November 2017
Thursday, 31 December 2009
FAL General: Happy New Year!
Well, a new year is approaching and I am starting to find time when I'm not working. This means I'm looking forward to another year of gaming, which I have been most fortunate too get done in spades that last couple of years.
This years it's been mostly the latest edition of Dungeons & Dragons, with mixed success from my part but a hell of a ride for the group. We're picking it up again sometime in January, tackling paragon levels and Revenge of the Giants.
I have also played several games of Citadels over the year. It is a brilliant game, quick to learn and with engaging gameplay. Look forward to an in depth review of this game and Fury of Dracula which I picked up yesterday, sometime soon.
Apart from that the big thing waiting to be tried is of course the third edition of Warhammer Fantasy Roleplay. We're planning on giving it a whirl in January, and with the arrival of The Adventurer's Toolkit the option of playing a Rat Catcher is once again open ... but the players have said they'd rather play a career that does not give me extra incentives to have sewer based adventuring, so we'll see what they'll go for in The Ongoing and Spectacular Adventures of the Wilhelms.
And of course, the iAltdorf map will be updated in January.
But until then, have a happy new year!
/Magnus
This years it's been mostly the latest edition of Dungeons & Dragons, with mixed success from my part but a hell of a ride for the group. We're picking it up again sometime in January, tackling paragon levels and Revenge of the Giants.
I have also played several games of Citadels over the year. It is a brilliant game, quick to learn and with engaging gameplay. Look forward to an in depth review of this game and Fury of Dracula which I picked up yesterday, sometime soon.
Apart from that the big thing waiting to be tried is of course the third edition of Warhammer Fantasy Roleplay. We're planning on giving it a whirl in January, and with the arrival of The Adventurer's Toolkit the option of playing a Rat Catcher is once again open ... but the players have said they'd rather play a career that does not give me extra incentives to have sewer based adventuring, so we'll see what they'll go for in The Ongoing and Spectacular Adventures of the Wilhelms.
And of course, the iAltdorf map will be updated in January.
But until then, have a happy new year!
/Magnus
Labels:
4e,
Citadels,
DnD,
Fanboy At Large,
Fury of Dracula,
General,
WFRP,
WFRPv3
Friday, 10 October 2008
FAL General: Dungeon of Doom II (UPDATED)
At this very moment I am running the popular dungeon delve Dungeon of Doom at the Stockholm Spelkonvent, in Stockholm, Sweden, together with my friends. We've printed a map 2 meters by 2,40 meters, created by the talented Dante Algstrand and based on WotC dungeon tiles. You can catch a glimpse of it in the pictures below!
We're using the D&D 4e rules, and the players get to pick a PC at random, and then go into our dungeon facing overwhelming odds. PCs are killed left to right, and the players love it!
UPDATE: The Dungeon of Doom is a simple and very popular concept. I had the idea several years ago and together a group of friends put together a killer dungeon for D&D 3e. We had maps, kill markers, overwhelming monsters, adversarial dungeon mastering, and low level PCs. And dropin. Anyone could play, and it took about 15 minutes for their PC to get whacked. And people lined up in droves and droves.
The freewheeling manner of play, one of the basic philosophies behind my own gaming style, is a real draw. And it seems to work equally well for D&D 4e. We're running into some things that slow down play, such as Analysis Paralysis, but a firm DM hand brings things up to speed when things get bogged down.
We have one DM, one rules assistant and one player coach. One huge map, minis for the PCs and minis for the monsters. Dice, rulebooks and stuff like that. We've laminated the character sheets, so players can write on them with dry erase markers.
Works like a charm!
/Magnus
We're using the D&D 4e rules, and the players get to pick a PC at random, and then go into our dungeon facing overwhelming odds. PCs are killed left to right, and the players love it!
UPDATE: The Dungeon of Doom is a simple and very popular concept. I had the idea several years ago and together a group of friends put together a killer dungeon for D&D 3e. We had maps, kill markers, overwhelming monsters, adversarial dungeon mastering, and low level PCs. And dropin. Anyone could play, and it took about 15 minutes for their PC to get whacked. And people lined up in droves and droves.
The freewheeling manner of play, one of the basic philosophies behind my own gaming style, is a real draw. And it seems to work equally well for D&D 4e. We're running into some things that slow down play, such as Analysis Paralysis, but a firm DM hand brings things up to speed when things get bogged down.
We have one DM, one rules assistant and one player coach. One huge map, minis for the PCs and minis for the monsters. Dice, rulebooks and stuff like that. We've laminated the character sheets, so players can write on them with dry erase markers.
Works like a charm!
/Magnus

Tuesday, 18 March 2008
FAL News: Paizo to release Pathfinder RPG
Paizo, known primarily for being the last company to publish Dragon and Dungeon under license from Wizards of the Coast, has made an interesting move in the light of the development of the Open Game License, and the changes to that strategy for Dungeons & Dragons 4th edition.
The short of it is that Paizo will release the Pathfinder RPG, which ties into their line of Pathfinder adventure paths. More information can be found here!
The key element of this move by Paizo is of course the fact that the Pathfinder RPG will be a direct competitor to D&D. Given the quality of Pazio's past products, it will be very interesting to see how this influences WotC strategy. If Pathfinder becomes a relevant and sucessful alternative to the new D&D, and this in turn means that other publishers stay with the OGL instead of going to the new GSL, it might create an obstacle for WotC to rope in some players wanting to stay with 3.5 rather than adopt 4.0.
More on this tomorrow!
/Magnus
The short of it is that Paizo will release the Pathfinder RPG, which ties into their line of Pathfinder adventure paths. More information can be found here!
The key element of this move by Paizo is of course the fact that the Pathfinder RPG will be a direct competitor to D&D. Given the quality of Pazio's past products, it will be very interesting to see how this influences WotC strategy. If Pathfinder becomes a relevant and sucessful alternative to the new D&D, and this in turn means that other publishers stay with the OGL instead of going to the new GSL, it might create an obstacle for WotC to rope in some players wanting to stay with 3.5 rather than adopt 4.0.
More on this tomorrow!
/Magnus
Labels:
3.5,
4e,
d20,
DnD,
Fanboy At Large,
Paizo,
Pathfinder,
WotC
Thursday, 16 August 2007
FAL News: 4th edition of D&D to be announced at GenCon
According to the talk on EN World, and persuasive evidence posted by poster MerricB, WotC will announce the 4th edition of Dungeons & Dragons at GenCon tomorrow. It's going to be interesting to see what they do with the game, and how it ties into the digital plans they have.
UPDATE: This seems to be the first substantial information about the new edition.
UPDATE II: More meaty information here!
UPDATE III: Word is getting around.
Stay tuned!
Magnus
UPDATE: This seems to be the first substantial information about the new edition.
UPDATE II: More meaty information here!
UPDATE III: Word is getting around.
Stay tuned!
Magnus
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