Showing posts with label WFRPv4. Show all posts
Showing posts with label WFRPv4. Show all posts
Monday, 4 February 2019
Altdorf book in the works
Chatter in the Ratcatcher’s Guild has revealed that Cubicle 7 have started work on an Altdorf sourcebook! That is all we know, and it follows nicely from Andy Law’s call for help in compiling a list of Altdorf references in official works.
So it will be very interesting to see where this goes! Other things talked about by C7 staff indicates that they are thinking about adopting the “it is un-mappable” stance, but I fully expect them to do some sort of spectacular overview map.
Wednesday, 30 May 2018
Combat preview
Today Cubicle 7 dropped another "preview" of WFRPv4. This time the post talked about combat.
The roots to the new system is the combat system of WFRPv1 and WFRPv2. The stated goal has been to speed up combat by eliminating situations where nothing really happens in a combat round because of the low chances to hit.
There are a few nice morsels of information in the post.
Three characteristics are mentioned: Strength, Toughness and Initiative. Yes, that famous "Big I" makes a comeback! Hopefully it will be used more sparingly than in WFRPv1, where it ended up being used for just about anything that wasn't combat and became the most important of the characteristics. Strength and Toughness were in WFRPv2, but given the reintroduction of Initiative we might be looking at more influences from WFRPv1 than I expected.
As for combat the big new thing is Advantage. This can be earned during a battle and used to gain a +10% bonus on an attack test. Several points of advantage can be accumulated during a fight, and they dissipate when certain conditions are met. It seems be a more detailed take on "winning" in combat from WFRPv1. It'll be interesting to see how much "keeping track of fiddly bits" there is for the game master, but as the design goal has been to speed things up, I hope that's been taken care of.
The roots to the new system is the combat system of WFRPv1 and WFRPv2. The stated goal has been to speed up combat by eliminating situations where nothing really happens in a combat round because of the low chances to hit.
There are a few nice morsels of information in the post.
Three characteristics are mentioned: Strength, Toughness and Initiative. Yes, that famous "Big I" makes a comeback! Hopefully it will be used more sparingly than in WFRPv1, where it ended up being used for just about anything that wasn't combat and became the most important of the characteristics. Strength and Toughness were in WFRPv2, but given the reintroduction of Initiative we might be looking at more influences from WFRPv1 than I expected.
As for combat the big new thing is Advantage. This can be earned during a battle and used to gain a +10% bonus on an attack test. Several points of advantage can be accumulated during a fight, and they dissipate when certain conditions are met. It seems be a more detailed take on "winning" in combat from WFRPv1. It'll be interesting to see how much "keeping track of fiddly bits" there is for the game master, but as the design goal has been to speed things up, I hope that's been taken care of.
Tuesday, 22 May 2018
Careers of the fourth edition
There have been some hints as to the careers of WFRP fourth edition. When the pre-order was announced, it was accompanied by three images of different careers. Also on the covers released as the first teaser are four adventurers with iconic looks. That gives us sixteen careers so far.
From those images and that number I presume that the career structure of this edition will be much like first and second edition.
I haven't seen the careers in the images identified anywhere, so my best guesses are found below using the careers from second edition as reference.
From those images and that number I presume that the career structure of this edition will be much like first and second edition.
I haven't seen the careers in the images identified anywhere, so my best guesses are found below using the careers from second edition as reference.
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| Bounty Hunter - Apprentice Wizard - Pistolier - Bailiff |
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| Rat Catcher - Camp Follower - Explorer - Outlaw |
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| Navigator - Envoy - Knight - Charlatan |
| Witch-hunter - Trollslayer - Noble - Zealot |
Monday, 21 May 2018
WFRP fourth edition page count
Took to thinking about what little we know. One thing Cubicle 7 has told us is that the rulebook is 320 pages long.
At the moment I believe that the 320 page total of the core book is a result of taking WFRP second edition rulebook (259 pages) and adding The Old World Bestiary (131 pages). That makes 390 pages, but shave off the fluff section and we're down to 54 pages of beasts, and then we land at 309 pages.
We can remove 9 pages of beasts from the core rulebook, and that would give about 20 pages extra for fluff if C7 wanted to add some of that to the rulebook. So give or take some info here and there and we are in the vicinity of 320 pages.
We could also be looking at a combination of the second edition rulebook (259 pages), The Old World Bestiary (131 pages) and Sigmar's Heirs (131 pages). Cut out the beasts (9 pages) and the info on the empire (14 pages) from the rulebook, add in the GM section of OWB and then add a slightly edited SH, you could land close to 320 pages.
The first one (core + OWB) seems the simplest. The second one (core + OWB + SH) is what I would have done.
Sunday, 20 May 2018
Cubicle 7 starts the system previews
The other day Cubicle 7 started with their system previews. In keeping with the rollout so far, not much in the way of mechanics was gleaned from the information offered. Basically, there will be three ways of handling tests and the consequences of success or failure. And that's about it for the preview.
It seems to hew very closely to the second edition rules, as what is described in the preview can basically be found on page 88 and 89 of the WFRP second edition rulebook. Judging from that I am at the moment expecting the fourth edition to have basically the same rules as second edition, with some minor modifications.
This should sit well with the fans of first and second edition, although I have seen some posters express wishes for more experimentation and new takes. But we got that in spades with the third edition and that backfired with many old hands, so I firmly believe that Cubicle 7 will not take any such chances with this edition.
The next preview will be about combat. I hope we will get to know how the pc profiles look, and what statistics are used in the game.
Read the preview here!
It seems to hew very closely to the second edition rules, as what is described in the preview can basically be found on page 88 and 89 of the WFRP second edition rulebook. Judging from that I am at the moment expecting the fourth edition to have basically the same rules as second edition, with some minor modifications.
This should sit well with the fans of first and second edition, although I have seen some posters express wishes for more experimentation and new takes. But we got that in spades with the third edition and that backfired with many old hands, so I firmly believe that Cubicle 7 will not take any such chances with this edition.
The next preview will be about combat. I hope we will get to know how the pc profiles look, and what statistics are used in the game.
Read the preview here!
Thursday, 30 November 2017
WFRP General: Finally some real news!
The silence from Cubicle 7 has been deafening and to be honest a bit disheartening. But finally, finally we get some official news.
http://cubicle7.co.uk/warhammer-fantasy-roleplay-fourth-edition-news/
The good news: we got news!
The bad news: they fell into the "we can make it even better!" trap. So the release is mid 2018.
There will be a boxed starter set and a core rulebook, and the covers they share look great! I love the art of Ralph Horsley, and always associated it with WFRP even if he paints for another game.
Tomorrow we'll get more info, they promise, something about a multi part campaign from olden days of first edition. This must surely be the Doomstones Campaign! Or maybe The Restless Dead ... or maybe something about a bad guy living inside your house ... or whatever the title of that campaign was.
/Magnus
http://cubicle7.co.uk/warhammer-fantasy-roleplay-fourth-edition-news/
The good news: we got news!
The bad news: they fell into the "we can make it even better!" trap. So the release is mid 2018.
There will be a boxed starter set and a core rulebook, and the covers they share look great! I love the art of Ralph Horsley, and always associated it with WFRP even if he paints for another game.
Tomorrow we'll get more info, they promise, something about a multi part campaign from olden days of first edition. This must surely be the Doomstones Campaign! Or maybe The Restless Dead ... or maybe something about a bad guy living inside your house ... or whatever the title of that campaign was.
/Magnus
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