Today one of the most significant updates to the iAltdorf map is revealed to the public! I've gone out on a limb here and added a completely new layer called Elevation. My hope is that this will add a new dimension to the map and encourage people to look at Altdorf as being a three dimensional place rather than a flat surface.
I've also revised the Reiksport area so take a look at that. Please note that I am still operatin under the WFRpv2 assumptions on population. I don't know if that will change as more info is gathered, but I suspect that some changes will be made ... such as removing the refugee camp outside the North Gate, or at least turning it into a market of some sort.
Again thanks to Alexander Bateman, and also to Jackdays who runs the excellent Kalevala Hammer site. I also would like to extend a thank you to everyone who has contacted me about the map, and if you are expecting a reply, please get back to me again! My mailbox is stuffed with mail from work, so I might miss a mail, or forget about replying!
Especially nagging is a mail I can't find offering advice on what's beneath the sewers! Please get back to me, if you recognise that.
Now go check out the new version of the map!
Go here for the download page!
Magnus
I've also revised the Reiksport area so take a look at that. Please note that I am still operatin under the WFRpv2 assumptions on population. I don't know if that will change as more info is gathered, but I suspect that some changes will be made ... such as removing the refugee camp outside the North Gate, or at least turning it into a market of some sort.
Again thanks to Alexander Bateman, and also to Jackdays who runs the excellent Kalevala Hammer site. I also would like to extend a thank you to everyone who has contacted me about the map, and if you are expecting a reply, please get back to me again! My mailbox is stuffed with mail from work, so I might miss a mail, or forget about replying!
Especially nagging is a mail I can't find offering advice on what's beneath the sewers! Please get back to me, if you recognise that.
Now go check out the new version of the map!
Go here for the download page!
Magnus
Cool!
ReplyDeleteThanks!
ReplyDeleteVery good map :)
ReplyDeleteI really like your work and am greatfull for your sharing with us!
Awesome map!
ReplyDeleteThis is not a criticism, but I remember the first ed description of Altdorf as "... the resulting islands ..." and have always had in my imagination a much more Fantastical city with lots of islands, bridges, waterfalls etc.,. I was quite disappointed by the Charles Elliot effort.
Martin
martinnorris - at, but no spam please - terra.com.br cos I cannot be asked to create an account
Hello Martin!
ReplyDeleteYeah, that's a question I have give a lot of thought. How to convey the islands, the sheer height of the city, and all that. I'm not sure how to work that into the map, so any ideas would be helpful!
Thanks for dropping by!
/Magnus
Belated comment i know, just wanted to say thanks for this kick ass map! I have recently been back into WFRP, and have also used just the map as a tool to GM a scenario in Altdorf, completely on the fly! nice one!
ReplyDeletethanks for blog, WFRP is still around!
agent a
http://twodeeten.blogspot.com/