Sunday, 22 February 2009

WFRP: iAltdorf update 1.11

After a good long while I've done some work on the iAltdorf map and I hereby release version 1.11 of the iAltdorf map. This time, I have mostly added new stuff from various sources, and made some tweakings to the spreadsheet. Explore and give me feedback!

One thing I especially want feedback on is the placement of Reiksport. I'm not entirely happy with my choice, but see it as a logical place for a port to grow up outside of Altdorf, close to the protection of the walls. Comments on that?

This release also has Alexander Bateman, a.k.a Jadrax, to thank for many of the locations. He's supplied me with even more locations, and there are plenty still to be extacted from Shades of Empire, so the next release should not have to wait another year or so!

Now go check out the new version of the map!

Go here for the download page!

Magnus

Saturday, 14 February 2009

FAL General: What's ahead for WFRP?

A couple of days ago, I got my hands on Shades of Empire. The next day Fantasy Flight Games released a pdf describing six upcoming books for WH40kRP: Dark Heresy. Some good stuff in there with an adventure trilogy and some rulebooks that are bound to pique people's interest. And yesterday I read that the Career Compendium is released and on the shelves of random gaming shops around the world. So things are finally moving along at FFG.

Yet, I still can't shake a feeling of envy towards Dark Heresy. The books released so far are hardback, glorious colour and lavishly illustrated. The WFRP books are softback, black and white and adequately illustrated. I acknowledge that people might be of the opinion that the WFRP books look better than the Dark Heresy books, simply because they enjoy softback, black and white and so on, so forth. But to me, looking at the production values also gives an indication as to where FFG are putting their resources to use, and what line is generating the most interest and in the end, sales.

And it looks to be Dark Heresy. No surprise there, and great news to fans of the game ... which includes me. But WFRP is my game of choice, so I would very much like to see the same level of support for that game. So after two rapid releases, what I'm hoping for now is another pdf from FFG, this time covering the 2009 books for WFRP.

I don't think the books will be hard cover nor full colour, and I don't think we'll get six books. Four seems like a dream, and I'm speculating that we'll be seeing three new releases and some reprints. This will reflect the general interest in WFRP as one of the third tier roleplaying games after first tier Dungeons & Dragons, second tier Vampire and possibly Dark Heresy, and together with third tier contenders such as Exalted, GURPS, Shadowrun and Pathfinder.

What books we will see is still difficult to guess. The latest releases are companion and compendium type books, which I love, but I don't really see them being instrumental in gaining new converts to the game. We need something else.

What do you want to see for WFRP in 2009?

/Magnus

Sunday, 8 February 2009

FAL General: Shades of Empire aquired

Just a short note to say that I have aquired Shades of Empire, the latest official WFRP book, released by Fantasy Flight Games. I've had a quick look through it, read a few chapters and looked for Altdorf locations. And there's a lot of new places mentioned in the book that will need to go onto my iAltdorf map.

I love the format, to me this actually feels more like a second WFRP Companion for WFRPv2 than anything else. And as you know I love the companion format.

It's great to finally have a new official WFRP book in my hands, after a long wait. It was a little bit over a year ago that Black Industries was closed down, and I hope that FFG picks up the pace of publishing after this first entry. I'll get back with a review in due time!

/Magnus

Monday, 12 January 2009

WFRP: Gossip (17)

"The Emperor has decided to ban the written word! His Witchhunters are poised to strike against all printing houses and bookstores in Altdorf, to stop them from copying and selling blasphemous texts!"

- The owner of the bookstore Die Motte, confiding in a customer from the University

Go here to download the complete iAltdorf map!

Die Motte

/Magnus

Tuesday, 6 January 2009

Tuesday, 23 December 2008

FAL News: Warpstone to close after 2009

In a surprise announcement over on the Warpstone forums, John Foody yesterday communicated that number 30 will be the last issue of the smashingly fabulous independent WFRP magazine.

Read the announcement here!

The current issue is 28 and is to be released any day if it isn't already out. This leaves us with two more issues to look forward to in the coming year. Well, it's a shame and a surprise and all that, but I'll keep the tearful farewell blog post in the can until the last issue is released.

Until then, use all your powers to get hold of as many back issues of Warpstone as humanely possible. You will not regret it, even if you don't play WFRP!

And so, let the conspiracy theories begin to bloom among the WFRP fans. Why is Warpstone shutting down? Why, isn't it obvious? You see ... (insert pet theory about the evils of other people/GW/BI/WFRPv2/WFRPv1/fanboys/D&D here).

/Magnus

Friday, 19 December 2008

FAL Review: Mutant Chronicles the Movie

I have now watched the Mutant Chronicles movie, and it was great fun. It feels weird to see some of the concepts I had a part in creating being made into a feature length movie. Weird but cool, of course.

Note that this review contains spoilers of the Mutant Chronicles movie. If you don't want to have the ending spoiled, just read to the end of this paragraph and no further; to sum it up the movie is a run of the mill sci-fi action horror adventure (how's that for covering genre bases?) with predictable plot development and wooden acting. Nothing more, nothing less. If you find enjoyment in movies like Dark Side of the Moon, Split Second and Pitch Black, this could be a movie for you. There are also throwbacks to Aliens and The Matrix, but compared to those luminaries, Mutant Chronicles falls rather short.

The visuals are mostly grey and drab, to good effect. The only colour to stand out in stark relief is red, as in blood red, making the cinematography vaguely reminiscent of that found in Sin City. I did love the steampunk aspects of the movie, from the large artillery guns on the battlefields to the impossibly constructed space ships carrying our heroes into the fray.

The plot is predictable and takes a lot of inspiration from the narrative structures of video games and roleplaying games; a group of hard-ass soldiers are assembled to carry out a mission to save mankind, and after a lot of one-liners and gratitious violence one of them survives and saves mankind.

The overarching themes are heroism and sacrifice. These themes carry the most weight in the scenes picturing refugees trying to get off Earth before it is run over by the mutants, and in the unflinching heroism of the NPCs ... erm ... secondary characters, or whatever they're called in movie lingo. Sure, the main characters are heroic and all that, but that's to be expected. I feel it to be one of the strengths of the movie that it lets other characters shine ... before they are killed, as often is the case.

As one of the principal writers of the original Mutant Chronicles roleplaying game, I have mixed feelings about the movie. I think that it is a solid offering for a B-grade sci-fi flick, reminiscent of the movies that was part of my growing up. At the same time it ignores a lot of the powerful imagery and plot mechanics present in the source material. The Dark Legion is only represented by some kind of machine and a bunch of identical mutants, and the diversity of the legion's threat to mankind, both from within and without, is ignored. It also feels like a wasted opportunity not to use the first encounter background from the game, and instead invent a much weaker plot vehicle to move the film along.

The tone and graphics are spot on, even though I feel that the Mutant Chronicles setting also contains polished steel, neon and plastics to a greater extent than what is shown in the move. As it is now, the film focuses too heavily on the WWI inspiration inherent in the setting, and not enough on the sci-fi tropes that also make up the background. One thing I really liked was the inclusion of religion, faith and belief, although I feel that this could have been explored much more intricately; after all, in the Mutant Chronicles setting, divine power is a reality. Or at least, mystical power is ...

To sum it up, the setting of the movie is only inspired by some of the basic ideas of the roleplaying game, but the result is still entertaining to those who find enjoyment in strong visuals and steampunk imagery. Fans of one-liner plots with dodgy acting will love it!

/Magnus