The book contains the following material, arranged in the order appearing in the following list:
- Credits (1 page) - Of note is the bunch of writers involved. The Companion is a result of an open call for submissions that Black Industries put out, and those who frequented the BI forums recognise many of the names from there.
- Table of Contents (1 page)
- Introduction (1 page) - a background to the contents in the same style as the introductions in the other books.
- A Guide to the Known World, by Owen Barnes (7 pages) - covering what's outside the Empire.
- Freaks, Thieves and Travelling Folk, by Andrew Peregrine (8 pages) - a detailed look at the life of carnival folk.
- Life and Death on the Reik, by Andrew Law (9 pages) - harking back to the information given in Death on the Reik, this is an expose of life on the greatest river in the Empire. Contains four new careers, Stevedore, Foreman, Wrecker and Riverwarden.
- Advanced Trade and Commerce, by Jude Hornborg and Dan White (17 pages) - An extensive piece covering most aspects of trade in the Empire. A very nice mix of rules and background material.
- Star Signs and their Meanings, by Kevin Hamilton with Robert J. Schwalb (7 pages) - instructions on how to use star signs in your campaign.
- Medicine in the Empire, by Steve Darlington (8 pages) - is there a doctor in the house? If not, use this article to inflict medicine on the hapless adventurers.
- Social Conflict and Advanced Criminal Trials, by Jude Hornborg (10 pages) - put your social skills to use, you uncouth adventuring scum! Provides a basis for clashes of wit instead of steel.
- Sartosa, City of Pirates, by Eric Cagle (7 pages) - care for change of focus in your campaign? Send your characters to Sartosa. Enough information to get you going is presented here.
- Tobaro: City of Sirens, City of Fools, by Andrew Kenrick (8 pages) - An exposé of the city of Tobaro in Tilea. Contains one new career, Deepwatcher.
- The Cult of Illumination, by Brian Clements(5 pages) - a cult to drop into your own campaign.
- Pub Crawling, by Jody Macgregor (6 pages) - a bunch of Inns to visit.
- Bring Up the Guns! The Imperial Gunnery School of Nuln, by Bill Bodden (7 pages) - A look at the Gunnery School, with maps and a new career, Artillerist.
- Gugnir's Blackpowder Shop, by Eric Cagle (4 pages) - meet Gugnir. He makes and sells gunpowder.
- Perilous Beasts, by Andrew Law and Jody Macgregor (17 pages) - a few classics and some new faces presented in the same format as The Old World Bestiary: Amoebae, Behemoth, Bloodsedges, Bog Octopi, Chameleoleeches, Doppelgangers, Mermaids, Naiads, Patchwork Men, Promethean, Reik Eels, Spites, Stirpikes, Tendrophilus Fungus, Tree Kin, Triton. Phew, quite a bunch of critters there.
- Index (1 page)
Given the hit and miss of the usefulness of the articles, I think the price of the book is a bit steep. For some the mix has been a turn off, but for me the format makes The WFRP Companion an exciting book, and provides me with plenty of inspiration for my game. So with the above in mind, I highly recommend it, but also caution that you check it out as much as you can before purchasing it.